‘Assassin’s
Creed Origins’ Review beautiful
There
is no perfect video game. It's impossible to do anything that every person
likes. If you need evidence, Assassin's Creed Origins - Ubisoft's latest
10-year-old sci-fantasy saga - is proof of that. By retaking the action
mechanics of the open world of the series to allow more fighting and focusing
on a simple but invasive booty, the developer Ubisoft has worn the mechanical
signature of the series too thin. The new mechanics do not work as well as they
should, and the stealth gameplay lacks sophistication, since the game was not
designed with these mechanics in mind.
At
the same time, the game does incredibly well two things. A prequel to the whole
series set in ancient Egypt, Origins' vast world is one of the most beautiful
you'll see in a game this year, both aesthetically and technically. The story,
which clearly serves as a starting point for a new era for the series, also has
strong moments of character, and erases the lowered bar we set for the series
after its last forgettable chapters.
Assassin's
Creed Origins is not the radical paradigm shift that fans were hoping to see in
the game, which comes after the annual franchise "took a sabbatical
year" in 2016, but it's also definitely a departure from the furtive roots
of the series. We can not say if this departure went too far or did not go far
enough in our review, but Assassin's Creed Origins lacks a clear sense of self,
mechanically. The result is a game that is often beautiful to watch, but
difficult to play.
EXPLORER
LE MONDE PAS-SO-OUVERT
Cette
histoire, bien qu'intéressante, se joue surtout dans les scènes de «marche» et
de cinématiques. La viande du jeu - combat, furtivité, gestion des engins,
artisanat, exploration - ne présente pas même niveau de nuance. Le jeu est en
développement depuis quatre ans et s'inspire des récents RPG du monde ouvert
tels que The Witcher 3, en train de développer l'accent sur le combat, ainsi
que sur la progression des personnages, comme la recherche de nouvelles armes
plus puissantes. Certains d'entre eux présent dans les jeux précédents, comme
un système de mise à niveau et un arbre de compétences avec des acteurs
évolués, mais ont élargis et jouent un rôle plus central.
ONCE
ONCE THE COUNTRY OF EGYPT ...
In Origins, players
return to 49 B.C.E. and jump in the shoes of Bayek of Siwa, a
"Medjay", who in the game is a kind of regional sheriff. Following a
personal tragedy, Bayek vows revenge on a dark cabal called the Order of the
Ancients, whose tactics, political relations and rhetoric strongly resemble the
main villains of the series, the Knights Templar. From there,



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