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Thursday, October 26, 2017

Assassin’s Creed Origins’ Review beautiful

‘Assassin’s

Assassin’s Creed Origins’ Review beautiful
There is no perfect video game. It's impossible to do anything that every person likes. If you need evidence, Assassin's Creed Origins - Ubisoft's latest 10-year-old sci-fantasy saga - is proof of that. By retaking the action mechanics of the open world of the series to allow more fighting and focusing on a simple but invasive booty, the developer Ubisoft has worn the mechanical signature of the series too thin. The new mechanics do not work as well as they should, and the stealth gameplay lacks sophistication, since the game was not designed with these mechanics in mind.



At the same time, the game does incredibly well two things. A prequel to the whole series set in ancient Egypt, Origins' vast world is one of the most beautiful you'll see in a game this year, both aesthetically and technically. The story, which clearly serves as a starting point for a new era for the series, also has strong moments of character, and erases the lowered bar we set for the series after its last forgettable chapters.

Assassin's Creed Origins is not the radical paradigm shift that fans were hoping to see in the game, which comes after the annual franchise "took a sabbatical year" in 2016, but it's also definitely a departure from the furtive roots of the series. We can not say if this departure went too far or did not go far enough in our review, but Assassin's Creed Origins lacks a clear sense of self, mechanically. The result is a game that is often beautiful to watch, but difficult to play.


‘Assassin’s


EXPLORER LE MONDE PAS-SO-OUVERT

Cette histoire, bien qu'intéressante, se joue surtout dans les scènes de «marche» et de cinématiques. La viande du jeu - combat, furtivité, gestion des engins, artisanat, exploration - ne présente pas même niveau de nuance. Le jeu est en développement depuis quatre ans et s'inspire des récents RPG du monde ouvert tels que The Witcher 3, en train de développer l'accent sur le combat, ainsi que sur la progression des personnages, comme la recherche de nouvelles armes plus puissantes. Certains d'entre eux présent dans les jeux précédents, comme un système de mise à niveau et un arbre de compétences avec des acteurs évolués, mais ont élargis et jouent un rôle plus central.


‘Assassin’s

ONCE ONCE THE COUNTRY OF EGYPT ...
‘Assassin’s EGYPT


In Origins, players return to 49 B.C.E. and jump in the shoes of Bayek of Siwa, a "Medjay", who in the game is a kind of regional sheriff. Following a personal tragedy, Bayek vows revenge on a dark cabal called the Order of the Ancients, whose tactics, political relations and rhetoric strongly resemble the main villains of the series, the Knights Templar. From there, 

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