Monster Hunter World will not include
microtransactions or boxes of loot
monster hunter
Producer Ryozo Tsujimoto recently spoke with Trusted
Reviews about the concept of microtransactions and the fact that his team has
no interest in including them, mainly because for them it simply does not make
sense. "It's a cooperative game and you participate in four-man
games," said Tsujimoto.
"The idea is that there is a harmony between the four
players who go out and that you get along well, if you think that someone did
not win what he has or that he has a better weapon , just because he paid And
even in a cooperative game where it is not paying, because we are all in the
same team, it's as if you did not win or I understood and I do not know how to
use it, we do not want it for Monster Hunter.
A new interview with the producer of Monster Hunter
World has officially confirmed that players will not encounter a need or offer
for loot boxes or micro-transactions during the game. The recent trend in the
game to include game options is buying to enhance the gaming experience has
come under the spotlight, but anyone who fears the same for the massive world
of the latest Monster Hunter franchise, no longer fears.
The sense of integrity and honesty in Tsujimoto's
words is one that seems a little less present in an industry that is constantly
changing when it comes to nailing profit points. Tsujimoto concluded with a
wonderful summary of why a player's challenge to winning their way to success
is the very core of a video game's work. "We want players to be able to
take advantage of our superb loop of success satisfaction, where there are
challenging challenges, but by learning how to play and improve, you will be
able to overcome those challenges. through the gameplay, find out what pushes
you to overcome this obstacle and understand it.When you have crossed this
hurdle by yourself, it's really great, why do you let that happen just to win a
little bit 'money? This makes no sense, there is no way to interrupt this flow.
"Respect.
It has been difficult for triple-A titles, which are
generally in place lately, to realize regular post-exit profits due to
additions and DLCs. "There is absolutely no plan, it's not in the game
where you can get your random crate or random loot and get a great item or a
good weapon," says Tsujimoto. "None of the things that affect the
gameplay is even paid for, it's all that's cosmetic, just a little fun, we want
to make sure no one is under the impression, because it looks like the kind of
game where you could have loot boxes, they are definitely not there. "
Monster Hunter World will be released on PlayStation 4
and Xbox One on January 24th.
Please note that while Fight Money and EXP earned
during this time Sakura will disappear once the free period is over. However,
if you choose to buy it individually or as part of the Season 3 Character Pass
at any time in the future, the respective Fight Money and EXP will
automatically be awarded to your account again.
Sakura is the first character of season 3 and will be
joined by Blanka, Falke, Cody, G and Sagat until 2018. If you buy the Season
Pass Character 3, available for $ 29.99, you will immediately get all six
characters once they become available. You will also receive their combat suits
with 3-10 colors and 3-10 default suit colors unlocked! "

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